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	<title>Comments on: Soft Caps and Hard Caps</title>
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		<title>By: The EQ2 Wire &#187; Stat &#38; Skill Caps</title>
		<link>http://eq2wire.com/2008/11/12/soft-caps-and-hard-caps/comment-page-1/#comment-1070</link>
		<dc:creator>The EQ2 Wire &#187; Stat &#38; Skill Caps</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:23:27 +0000</pubDate>
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		<description>[...] More detailed Stats and Caps    Comments (0) [...]</description>
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		<title>By: Calain</title>
		<link>http://eq2wire.com/2008/11/12/soft-caps-and-hard-caps/comment-page-1/#comment-127</link>
		<dc:creator>Calain</dc:creator>
		<pubDate>Thu, 13 Nov 2008 08:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/?p=354#comment-127</guid>
		<description>Like written in the original thread Critical Mitigation does not work like it is described here:

10% Critical Mitigation reduce the Critical Multiplier by 0.1. PCs normally have an Critical Multiplier of 1.3. So 30% Critical Mitigation should be enough to completely mitigate a critical hit made by a player. (But there are some AA that increase the Multiplier in the Shadow tree so it is only partially right.)

But we don&#039;t know how high the Crit Multiplier of raidmobs will be. It might be that 2.0 is the highest we will encounter. Then 100% will remove all criticals, but it can also be that 1.5 or even 3.0 is the highest we ill encounter. With the first 50% would be enough. For the second you would even need 200% Critical Mitigation.

Soon we will see how much we really need. ;)</description>
		<content:encoded><![CDATA[<p>Like written in the original thread Critical Mitigation does not work like it is described here:</p>
<p>10% Critical Mitigation reduce the Critical Multiplier by 0.1. PCs normally have an Critical Multiplier of 1.3. So 30% Critical Mitigation should be enough to completely mitigate a critical hit made by a player. (But there are some AA that increase the Multiplier in the Shadow tree so it is only partially right.)</p>
<p>But we don&#8217;t know how high the Crit Multiplier of raidmobs will be. It might be that 2.0 is the highest we will encounter. Then 100% will remove all criticals, but it can also be that 1.5 or even 3.0 is the highest we ill encounter. With the first 50% would be enough. For the second you would even need 200% Critical Mitigation.</p>
<p>Soon we will see how much we really need. <img src='http://eq2wire.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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