Amenities & More

Written by Feldon on . Posted in Uncategorized

In line with the merging of the Status Executor Hireling and Commodities Exchange Hireling being into one NPC who BUYS status items, etc. from players, we are now getting a Relic and Signet Peddler who is like a City Merchant that sells Signets, Charms, Relics and Symbols. They do not sell any of the other status items like crafting tables or formal wear.  More importantly, they do NOT sell the Magic Door to the Guild Hall.

In other news, the Harvest Supply Depot now feeds into the Tradeskill Tables (if the player is of sufficient permissions in the guild hall to use the Supply Depot and gives a message “Quantities include crafting container.” when viewing a recipe that will draw resources from the Depot.

Because the guild halls currently run on the housing permissions system which only has 4 ranks: None, Visitor, Friend, and Trustee, there is no way to allow certain users to use amenities and not others without giving the folks who CAN use amenities the ability to MOVE them. There just aren’t enough levels of permission.

Guild Ranks?

So I’ve made some posts asking for a Guild Rank Portal or Guild Rank Door which will allow us to block off certain rooms or even entire wings of the guild hall based on guild rank. Then we can put amenities we want to restrict in these areas. I don’t expect it to be bulletproof. If something bugs out, then someone might get past the barrier, and conjurers would be able to summon people beyond such barriers, but it is the broad stroke of making amenities something that are earned rather than automatic which would be very useful for many guilds.

My post can be found halfway down this page, as well as Rothgar‘s response. There are subsequent responses on following pages as well.

The Future

According to Jindrack, who has poured hundreds of hours of development time into the Guild Halls gave us a peek into some planned Amenities that we may see in the future:

A hireling to get people into the city raids was one of the ideas I was working on for the initial launch of the halls, but it looks like it will be something that will have to be held for another phase. It works getting you from the guild hall instance to the raid instance, but the problem is getting the players back to the guild hall instance. This is the same kind of thing that has held back an Arena door amenity idea. When that issue gets addressed it is very likely you’ll see those amenities appear, but it will be at a later time.

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